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Tier Lists

Solo Shuffle Tier List - Midnight Season 2 - Patch 12.0.5

Which specs are easiest to climb in Solo Shuffle? Unholy Death Knight tops melee, Fire Mage ranged, Preservation Evoker healers. Live ladder rankings refreshed daily, Patch 12.0.5.

Patch 12.0.5 Season 2
Last updated on 29 October 2026 by ArenaCoach
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Today's Solo Shuffle Snapshot

Top Melee Unholy Death Knight
Top Ranged Fire Mage
Top Healer Preservation Evoker
Shuffle Rounds ~3,784,476
Players 91,733
Rating Floor 1,000+

 Unholy Death Knight is the easiest melee spec to climb with today,  Fire Mage the easiest ranged, and  Preservation Evoker the easiest healer. Each role is ranked in its own pool from the live Solo Shuffle ladder. Specs land higher when more of their characters reach the top of the ladder, with the highest rated characters weighted far more heavily than mid-rating ones. Updated daily from the current Solo Shuffle ladder, so rankings move with patches and rating changes.

Melee Tier List

The melee pool today. Each spec is judged on where its players end up on the live ladder. Specialists, hybrids, bursters, and brawlers scored side by side.

S
Unholy Death Knight 50.8% round WR · 852,762 rounds
Windwalker Monk 51.1% round WR · 512,644 rounds
Retribution Paladin 50.7% round WR · 1,460,711 rounds
Assassination Rogue 51.3% round WR · 1,089,905 rounds
Havoc Demon Hunter 49.3% round WR · 689,244 rounds
A
Survival Hunter 50.6% round WR · 279,513 rounds
Subtlety Rogue 48.2% round WR · 396,013 rounds
Arms Warrior 50.5% round WR · 1,458,038 rounds
Fury Warrior 49.9% round WR · 520,539 rounds
B
Feral Druid 48.3% round WR · 389,621 rounds
Enhancement Shaman 49% round WR · 301,050 rounds
C
Outlaw Rogue 48.1% round WR · 81,235 rounds
Frost Death Knight 49.3% round WR · 364,331 rounds

Melee S Tier

Top of the role. If you’re chasing rating, these are the specs taking players the highest today.

  •  Unholy Death Knight: Grip, silence, and a relentless damage output. Unholy takes rank 1 of 13 melee by never taking its foot off the gas.
  •  Windwalker Monk: Windwalker is the mobile all-rounder: very mobile, strong burst, decent sustained, and an AoE stun. Known for its burst specifically, and when WW is at the top of melee, that burst is usually doing what people fear it doing: scoring kills and chunking through cooldowns.
  •  Retribution Paladin: Burst, bubbles, freedoms, Lay on Hands: Ret covers every angle. That completeness is taking it to rank 3 of 13 melee.
  •  Assassination Rogue: Assa is the simplest rogue: pick a target, train it, Kidney Shot on cooldown, keep the pressure up all game. When it’s at the top of the pool, that relentless momentum is winning rounds.
  •  Havoc Demon Hunter: Simple to pilot, brutal when it lands. Havoc hits rank 5 of 13 melee on minimum complexity, maximum output.

Melee A Tier

Upper half of the role. Reliable climbers, just short of the top tier.

  •  Survival Hunter: Upper-half returns for Survival. The jack-of-all-trades kit (CC, healing reduction, mobility, burst, stun-trap lockdowns on healers) stays reliable for players putting in the reps.
  •  Subtlety Rogue: Solid kill setups, durable between windows. The rogue that picks its moment sits at rank 7 of 13 melee.
  •  Arms Warrior: No single lane carries Arms. At rank 8 of 13 melee, it’s the full kit working together that puts it this high.
  •  Fury Warrior: Sitting at rank 9 of 13 melee, Fury is converting straightforward damage into a steady ladder climb.

Melee B Tier

B tier. Plenty of these characters still reach high rating; the spec isn’t the thing stopping you.

  •  Feral Druid: Mid-pack for Feral usually means the spec is undertuned for its complexity. Feral needs damage and tankiness above the field to get players past the mechanical cost, and average results suggest the tuning isn’t quite there.
  •  Enhancement Shaman: At rank 11 of 13 melee, Enhance is bringing the team up without carrying a round by itself.

Melee C Tier

Bottom of the role. Not unplayable, but climbing is harder than the specs above.

  •  Outlaw Rogue: Thin sustain, underwhelming burst, rough climb. Outlaw falls to rank 12 of 13 melee.
  •  Frost Death Knight: No utility to fall back on when the numbers soften. Frost DK finishes at rank 13 of 13 melee.

Ranged Tier List

Ranged DPS scored in their own pool, separate from melee and healers. Casters and ranged physical specs ranked by how high their players actually climb.

S
Fire Mage 51.8% round WR · 662,856 rounds
Augmentation Evoker 52.8% round WR · 35,147 rounds
A
Affliction Warlock 50.5% round WR · 818,490 rounds
Devastation Evoker 50.6% round WR · 233,089 rounds
Devourer Demon Hunter 50% round WR · 559,751 rounds
Balance Druid 50% round WR · 510,675 rounds
Marksmanship Hunter 50.3% round WR · 695,714 rounds
Destruction Warlock 50.4% round WR · 442,592 rounds
B
Elemental Shaman 49.8% round WR · 400,194 rounds
Shadow Priest 50.2% round WR · 493,029 rounds
Beast Mastery Hunter 50.3% round WR · 849,200 rounds
Arcane Mage 50.4% round WR · 305,865 rounds
C
Frost Mage 48.9% round WR · 546,925 rounds
Demonology Warlock 49.4% round WR · 168,106 rounds

Ranged S Tier

S tier. Pulling away from the pack, and the gap to A is real.

  •  Fire Mage: If Combustion is doing absurd damage, Fire climbs. The CC never goes away, so the only real variable is how hard the burst hits. Rank 1 of 14 ranged.
  •  Augmentation Evoker: Aug almost never lands this high. When it does, it’s usually because the meta is stale enough that rounds drag out, and pairing Aug with a high-burst DPS lets the team pull off the occasional random one-shot. That’s what’s happening right now.

Ranged A Tier

Just behind the S-tier specs. Players pushing rating on these are climbing fine.

  •  Affliction Warlock: The damage-bot warlock lands at rank 3 of 14 ranged. Toolkit unchanged, results good.
  •  Devastation Evoker: The chain-Deep-Breath dragon sits at rank 4 of 14 ranged. Hard to pin, real kill threat on cooldown.
  •  Devourer Demon Hunter: The new DH spec lands at rank 5 of 14 ranged. Peaks where it’s strong, troughs where it’s quiet.
  •  Balance Druid: Upper-half returns for Balance. The control-plus-burst identity is producing real kill threats, and the spec is closing enough of them to climb.
  •  Marksmanship Hunter: Big-burst ranged lands at rank 7 of 14. Not topping the pool, but the Trueshot windows are scoring kills.
  •  Destruction Warlock: The Chaos Bolt warlock sits at rank 8 of 14 ranged. Deliberate, dangerous, upper half.

Ranged B Tier

B tier. Plenty of these characters still reach high rating; the spec isn’t the thing stopping you.

  •  Elemental Shaman: At rank 9 of 14 ranged, Elemental is running into the dampening wall more often than it’s closing rounds.
  •  Shadow Priest: At rank 10 of 14 ranged, Shadow is surviving without dictating rounds.
  •  Beast Mastery Hunter: Doing exactly what BM always does. At rank 11 of 14 ranged, the easy-to-play profile isn’t separating the spec.
  •  Arcane Mage: At rank 12 of 14 ranged, the one-shot burst isn’t lining up often enough to carry.

Ranged C Tier

C tier. A great player can still make these work; the average player is fighting the spec as well as the opponent.

  •  Frost Mage: Burst too high to survive, melee too tough to kill. Frost falls to rank 13 of 14 ranged.
  •  Demonology Warlock: A caster needs space. Demo isn’t getting any, and it lands at rank 14 of 14 ranged.

Healer Tier List

The healer pool today. Small pool, so even one dominant spec can compress the rest into a narrow band.

S
Preservation Evoker 50.3% round WR · 523,882 rounds
A
Mistweaver Monk 49.2% round WR · 555,970 rounds
B
Discipline Priest 50.6% round WR · 2,209,100 rounds
Restoration Druid 49.5% round WR · 1,302,507 rounds
C
Restoration Shaman 49.8% round WR · 843,710 rounds
Holy Priest 51.2% round WR · 1,260,828 rounds
Holy Paladin 49.1% round WR · 893,618 rounds

Healer S Tier

S tier. Pulling away from the pack, and the gap to A is real.

  •  Preservation Evoker: Aggressive healer closing rounds fast. Preservation takes rank 1 of 7 healers when comps can match its forward pace.

Healer A Tier

Upper half of the role. Reliable climbers, just short of the top tier.

  •  Mistweaver Monk: Upper-half returns for Mistweaver. The HPS is doing enough work, and Life Cocoon on the focus target is still a matchup-warper.

Healer B Tier

B tier. Plenty of these characters still reach high rating; the spec isn’t the thing stopping you.

  •  Discipline Priest: Mid-pack for Disc. The pace isn’t quite where the spec wants it; too slow to let Atonement pressure pay off, too fast for the cooldown depth to reset in time.
  •  Restoration Druid: At rank 4 of 7 healers, Resto Druid is spreading HoTs into rounds the HoTs can’t keep alive.

Healer C Tier

Struggling on the live ladder right now. If you’re chasing rating, the data points at the tiers above.

  •  Restoration Shaman: Resto Shaman is struggling to climb. When the instant healing isn’t high enough, Shaman is forced to hardcast heals, can’t contribute with purges or Wind Shear, and the aggressive-healer identity falls apart.
  •  Holy Priest: Burns through early cooldowns and can’t keep up once dampening bites. Holy Priest finishes at rank 6 of 7 healers.
  •  Holy Paladin: Best externals in the game, worst HPS floor. Holy Paladin finishes at rank 7 of 7 healers.

Key Takeaways

  • Retribution Paladin has the largest melee population (14,136), but Unholy Death Knight tops the rankings. Popularity isn't the same as climb signal
  • Fire Mage is the highest-ranked ranged spec today
  • Top-ranked healer: Preservation Evoker, by rating distribution shape
  • Tier spread across 34 specs: 8 S, 11 A, 8 B, 7 C
  • 91,733 unique players, around 3,784,476 shuffle rounds. The ranking sees today's distribution, not last week's

How We Rank

Short version: roles get ranked separately. For each spec we look at the share of its characters that reach every 100-rating tier from 1,000 up to glad. High ratings count for a lot more than low ones. Small populations get a confidence penalty so they can’t sneak in on a small sample. Specs with similar final scores land in the same letter tier. The data is the live ladder, refreshed every day, so a balance patch starts changing the rankings immediately.

Frequently Asked Questions

What is the best melee spec in Solo Shuffle right now?

Unholy Death Knight tops the melee rankings today. The ranking refreshes daily from the live ladder, so it can shift the same day a balance patch lands.

What is the best ranged spec in Solo Shuffle?

Fire Mage tops the ranged rankings. Gaps between the top ranged specs can be narrow because the small-sample correction prevents tiny populations from running away with the top spot.

What is the best healer for Solo Shuffle?

Preservation Evoker tops the healer rankings today, scored the same way as the DPS roles but against the seven healer specs only.

How often is this tier list updated?

Every day. The ranking reads the live Solo Shuffle ladder, so each refresh sees today's rating distribution. There is no rolling time window to lag behind balance patches.

What rating is this tier list based on?

The full Solo Shuffle ladder, deduped by Battle.net account so alts don't double count. Every spec is judged on its rating distribution from 1,000 on up, with the highest rated characters counting for far more than mid-rating ones. Every 400 rating points is roughly 10x the skill (the same scale used by chess Elo), so reaching 2400 carries about 316x the weight of reaching 1400.

How many specs are in S tier today?

8 out of 34 specs scored into S tier today. S tier is the top group within each role, so a melee S-tier spec was only compared against other melee specs.

Does this tier list apply to 2v2 or 3v3 arena?

No. This is a Solo Shuffle tier list built from Solo Shuffle ladder data. In 2v2 and 3v3, team composition matters far more than individual spec strength. A spec that dominates Solo Shuffle (where you can't choose your teammates) might be average in 3v3, where synergy is everything.

How is this tier list calculated?

One signal: where each spec's characters end up on the live Solo Shuffle ladder. We pull every rated character from Blizzard's API, dedupe by Battle.net account so alts don't inflate, then for every 100 rating points from 1,000 on up we calculate the share of a spec's characters that reach that rating. Higher ratings count for far more than lower ones (every 400 rating is roughly 10x the skill, the chess Elo scale). Specs with thin populations get a small-sample penalty so they can't run away with the top spot. Roles are ranked separately, then specs with similar scores get grouped into S, A, B, and C.

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