Week of April 2, 2026
The top specs this week: Windwalker Monk at 55.9% for melee, Beast Mastery Hunter at 56.6% for ranged, and Mistweaver Monk at 56% for healers. Rankings combine 1,845+ leaderboard win rates with 1,800+ combat-log metrics from NA and EU.
Melee Tier List
Melee specs scored independently from the rest of the bracket. Win rate leads, with activity, matchup strength, damage, and survivability filling in the gaps.
Melee S Tier
The highest overall rankings. Win rate, sample confidence, activity, matchup strength, and combat stats all contributing.
- Windwalker Monk (55.9% WR, 21,365 games): A 7.5% share of the bracket and 55.9% WR. Volume and performance align here. The highest-ranked spec in its role. Looking at the broader picture, 55.9% win rate. 6 points above 50%, a solid edge.
- Enhancement Shaman (56.7% WR, 6,343 games): 56.7% win rate. 7 points above 50%, a solid edge. The burst profile is strong. 155,076 peak, second out of 11 across melee DPS with combat data. Among peers, close to the top at rank 2 of 13.
Melee A Tier
A tier means the overall score landed in the second band for the role. These specs earned that.
- Retribution Paladin (55.5% WR, 23,420 games): One of the most represented specs in the role at 8.2%, and the win rate holds up at 55.5%. A 55.5% win rate sits comfortably above the break-even point. In terms of durability, survivability at 23.9% first-blood rate (sitting at 9 of 13). Middle of the road for the role.
- Arms Warrior (56.8% WR, 8,363 games): A 56.8% win rate sits comfortably above the break-even point. Survivability ranks poorly. 26.7% death rate, lower quarter at rank 10 of 13 in the role. For damage, burst at 114,959 peak lands sitting at 7 of 11. Not exceptional, not weak.
- Subtlety Rogue (55.5% WR, 22,713 games): A 8.0% share of the bracket and 55.5% WR. Volume and performance align here. Dies first 14.6% of the time (rank 4 of 13, near the top). Not a standout in either direction. For damage, burst damage at 84,185 lands second to last among 11 for melee DPS with combat data. Go windows are not the strong suit.
- Unholy Death Knight (55.9% WR, 10,337 games): 10,337 games from 3.6% of the bracket, all while maintaining 55.9% WR. The large sample and strong rate make this a confident placement. 55.9% WR. Solidly above 50% by 6 points. For staying alive, dies first 33.3% of the time, rank 11 of 13, below most of the field. That pulls the composite score down.
- Feral Druid (57.1% WR, 3,589 games): At 57.1%, it wins more often than not by a meaningful margin. 74,708 burst puts it rank 11 of 11, the lowest. Closing out rounds requires other tools. In terms of output, outside of cooldowns, 24,474 sustained DPS doesn’t do much. That is rank 10 of 11, near the bottom for the role.
Melee B Tier
Lower-middle overall scores. The numbers do not stand out in either direction.
- Fury Warrior (56.3% WR, 3,499 games): 6 points above the 50% line at 56.3% WR. Sustained damage is a real strength. 35,110 DPS, rank 1 of 11, leading the field. Looking at death rates, survivability at 19.1% first-blood rate (6 of 13). Middle of the road for the role.
- Havoc Demon Hunter (55.1% WR, 7,056 games): Dying first 6.3% of the time, rank 3 of 13, comfortably above average. That durability contributes to the composite score. A 55.1% win rate sits comfortably above the break-even point. For damage, one of the top sustained damage dealers at 34,300 average DPS (rank 2 of 11, near the top).
- Frost Death Knight (56.8% WR, 3,345 games): 7 points above the 50% line at 56.8% WR. Dies first 45.8% of the time, last out of 13. That pulls the composite score down. In terms of output, 138,044 burst, rank 3 of 11, near the top among melee DPS with combat data. Reasonable kill pressure without being a standout.
- Assassination Rogue (58% WR, 1,563 games): 1,563 games is not much to go on. The 58% WR is discounted accordingly in the composite. At 58%, it wins more often than not by a meaningful margin.
Melee C Tier
Bottom of the role rankings. The scoring model has these specs at the bottom.
- Survival Hunter (56.1% WR, 2,681 games): 56.1% WR from only 2,681 games (0.9% of the bracket). The small sample means the confidence-adjusted rate is wider. 6 points above the 50% line at 56.1% WR. Looking at death rates, 33.3% first-blood death rate, 12 of 13, next to last for survivability. One of the squishier specs in the role.
- Outlaw Rogue (60.5% WR, 233 games): 60.5% win rate is 11 points clear of 50%. That is a healthy margin. 233 games is not much to go on. The 60.5% WR is discounted accordingly in the composite. For overall placement, last in the role at rank 13 of 13.
Ranged Tier List
How ranged specs compare this week. Each one scored against other ranged DPS, not the full bracket.
Ranged S Tier
Top of the overall rankings this week. These specs separated themselves from the field.
- Beast Mastery Hunter (56.6% WR, 18,430 games): One of the most represented specs in the role at 6.5%, and the win rate holds up at 56.6%. 17.3% death rate, runner-up among 14 in the role. Difficult to bring down first. Looking at the broader picture, 7 points above the 50% line at 56.6% WR.
- Frost Mage (56.6% WR, 15,458 games): Not just winning at 56.6%, but doing it across 15,458 matches. That volume makes the win rate reliable. A 56.6% win rate sits comfortably above the break-even point. In terms of durability, 27.8% first-blood rate, 10 of 14. Durability is not a major factor in this spec’s placement.
Ranged A Tier
Performing well in the overall rankings. Solid all-around profiles.
- Fire Mage (56.5% WR, 8,719 games): 8,719 games is a big sample. 56.5% WR across that many matches is hard to dismiss. Winning at 56.5% is a clear positive, 7 points over even. Looking at death rates, getting killed first 31.7% of the time (lower quarter at rank 12 of 14 for durability). A notable weakness.
- Elemental Shaman (55.8% WR, 7,194 games): 7,194 games from 2.5% of the bracket, all while maintaining 55.8% WR. The large sample and strong rate make this a confident placement. Winning at 55.8% is a clear positive, 6 points over even. In terms of durability, 24.4% first-blood rate, rank 7 of 14, about average. Durability is not a major factor in this spec’s placement.
- Affliction Warlock (57.3% WR, 4,185 games): At 57.3%, it wins more often than not by a meaningful margin. Dies first 23.3% of the time (4 of 14, in the upper tier). Not a standout in either direction. The combat logs show 101,942 burst DPS, rank 7 of 14, middle of the pack. Average kill pressure.
- Destruction Warlock (55.3% WR, 6,660 games): A 55.3% win rate sits comfortably above the break-even point. 121,460 burst, rank 3 of 14, near the top. Kill windows hit hard. Looking at death rates, dies first 25% of the time (sitting at 8 of 14). Not a standout in either direction.
- Devourer Demon Hunter (55.6% WR, 4,561 games): 151,090 burst, rank 2 of 14, near the top. Kill windows hit hard. Sustained output at 30,891 DPS puts it runner-up among 14. The damage never lets up. On top of that, 55.6% WR. Solidly above 50% by 6 points.
Ranged B Tier
In the lower half of the overall rankings, but not far off.
- Marksmanship Hunter (55% WR, 6,904 games): 5 points above the 50% line at 55% WR. 29.2% first-blood rate puts it 11 of 14, in the lower tier for survivability. A weak point in the composite. On the damage front, 113,066 peak DPS in burst windows (sitting at 5 of 14). Middle of the field for kill threat.
- Shadow Priest (56.3% WR, 3,309 games): Dying first 8.3% of the time, at the very top (1 of 14). That durability contributes to the composite score. At 56.3%, it wins more often than not by a meaningful margin. Looking at damage numbers, burst is a weak point at 70,436 peak, rank 14 of 14, dead last among ranged DPS.
- Demonology Warlock (54.5% WR, 4,150 games): Low burst at 78,009 peak, rank 13 of 14, near the bottom. Creating kill windows is harder for this spec. Winning at 54.5% is positive, though the margin over even is thin. For staying alive, survivability at 23.3% first-blood rate (rank 6 of 14, middle of the pack). Middle of the road for the role.
- Devastation Evoker (55.7% WR, 3,047 games): 157,039 burst, rank 1 of 14, leading the field. Kill windows hit hard. Sustained output at 35,241 DPS puts it the top spot out of 14. The damage never lets up. On top of that, a 55.7% win rate sits comfortably above the break-even point.
- Balance Druid (54.4% WR, 5,091 games): 22.2% first-blood rate, 3 of 14, in the upper tier. Opponents usually have to look elsewhere for the kill. A 54.4% win rate. Enough to be on the right side of 50%, but barely. In terms of output, low burst at 87,783 peak, rank 11 of 14, below most of the field. Creating kill windows is harder for this spec.
Ranged C Tier
Bottom of the role rankings. The scoring model has these specs at the bottom.
- Arcane Mage (56.5% WR, 1,017 games): High win rate, low sample. 56.5% from 1,017 games. The ranking discounts for the thin data set. At 56.5%, it wins more often than not by a meaningful margin. On the survivability side, 54.2% death rate (14 of 14, bringing up the rear). Gets focused down more than most in the role.
- Augmentation Evoker (58.7% WR, 133 games): 133 games is not much to go on. The 58.7% WR is discounted accordingly in the composite. Winning 58.7% of games puts it well above even. For staying alive, survivability ranks poorly. 33.3% death rate, 13 of 14, next to last in the role.
Healer Tier List
Solo Shuffle healer rankings. Win rate from the leaderboard, supplemented by activity, matchup performance, HPS, and first-blood death rate.
Healer S Tier
The top-scoring specs in their role this week.
- Mistweaver Monk (56% WR, 26,138 games): A 9.2% share of the bracket and 56% WR. Volume and performance align here. A 56% win rate sits comfortably above the break-even point. For staying alive, getting killed first 4.6% of the time (rank 6 of 7, second from the bottom for durability). A notable weakness.
Healer A Tier
Strong ranked placements. These specs have the numbers to back up a solid slot.
- Discipline Priest (56.1% WR, 20,146 games): A 7.1% share of the bracket and 56.1% WR. Volume and performance align here. 6 points above the 50% line at 56.1% WR. For throughput, healing numbers lag the field at 40,960 HPS, rank 6 of 7, second from the bottom.
- Preservation Evoker (56.6% WR, 4,956 games): Dying first 0% of the time, the top spot out of 7. That durability contributes to the composite score. A 56.6% win rate sits comfortably above the break-even point. For raw throughput, 54,284 HPS, the top spot out of 7 among healers. Strong raw throughput.
- Restoration Druid (58.3% WR, 5,056 games): 58.3% win rate, sitting 8% above the 50/50 line. Dies first 0% of the time (second out of 7). Not a standout in either direction. Beyond the win rate, 5,056 matches, 58.3% win rate, 1.8% representation.
Healer B Tier
Middle of the pack. The scoring model puts these specs in the middle bands rather than at the top.
- Holy Priest (56.3% WR, 7,702 games): At 56.3%, it wins more often than not by a meaningful margin. Survivability at 1.5% first-blood rate (sitting at 3 of 7). Middle of the road for the role. For context, 56.3% win rate from 7,702 matches (2.7% representation).
- Holy Paladin (56% WR, 11,287 games): With 11,287 games on record, the 56% WR is backed by one of the largest samples in the role. 56% WR. Solidly above 50% by 6 points. For staying alive, survivability ranks poorly. 10% death rate, 7 of 7, bringing up the rear in the role.
Healer C Tier
The lowest overall scores in the role this week.
- Restoration Shaman (56.3% WR, 3,959 games): At 56.3%, it wins more often than not by a meaningful margin. Dead last among 7 specs in the role. For staying alive, 2.8% first-blood death rate, rank 5 of 7, middle of the pack for survivability. Average durability for the role.
Key Takeaways
- Top melee: Windwalker Monk (55.9% win rate)
- Beast Mastery Hunter leads ranged at 56.6% WR
- Top healer: Mistweaver Monk (56% win rate)
- Mistweaver Monk has the largest sample (26,138 games), but Outlaw Rogue has the highest win rate (60.5%)
- Tier distribution: 5S / 13A / 11B / 5C across all roles
- Data: 282,609 games from 5,531 players at 1,845+
How We Rank
Each role is ranked independently: melee against melee, ranged against ranged, healers against healers. Win rates are adjusted for sample size so thin samples do not spike unfairly, but activity also matters directly through total observed games. We also fold in matchup win rates across tracked opponents plus combat-log stats. S/A/B/C tiers are assigned by overall score rank within each role rather than by one global win-rate cutoff. Data: 7-day rolling window of Blizzard leaderboard snapshots at 1,845+, NA and EU.
Frequently Asked Questions
What is the best melee spec in Solo Shuffle right now?
Windwalker Monk leads melee with a 55.9% win rate at 1,845+ rating (21,365 games this week).
What is the best ranged spec in Solo Shuffle?
Beast Mastery Hunter leads ranged at 56.6% WR at 1,845+.
What is the best healer for Solo Shuffle?
Mistweaver Monk leads healers at 56% WR at 1,845+. 4.6% first-blood rate from 1,800+ combat logs.
How often is this tier list updated?
Every day. The tier list is regenerated daily using a rolling 7-day window of rated match data.
What rating is this tier list based on?
Leaderboard win rates are from 1,845+ rating. Combat-log metrics use the 1,800+ bracket bands. Both across NA and EU, updated weekly.
How many specs are in S tier this week?
5 specs made S tier this week out of 34 total specs tracked. S tier means the spec landed in the top score band for its role.
Does this tier list apply to 2v2 or 3v3 arena?
This tier list is specifically for Solo Shuffle. The meta in 2v2 and 3v3 is different because team composition and coordination play a bigger role. A spec that is S tier in Solo Shuffle may not be S tier in 3v3.
How is this tier list calculated?
Each role (melee, ranged, healer) is ranked independently. Win rates are adjusted for sample size using a 95% Wilson score lower bound, but activity also matters directly through total observed games. We then combine that with matchup win rates and combat-log metrics. Tiers come from rank bands inside each role, not from one universal win-rate cutoff.