Overview
Win Rate 58% #2 / 13
Representation 0.5% #12 / 13
Assassination Rogue lands as an average melee DPS spec in this week’s Solo Shuffle data at 58% win rate (1,845+ rating).
At 1,800+ rating,
Assassination Rogue’s representation share has increased by 0.6 percentage points over the past 7 days. Representation is similar across regions (1.3% NA, 0.8% EU).
Strengths
- 58% win rate puts it among the top performers
- Even matchup profile with no extreme weaknesses
Weaknesses
- 3v3 comp-dependent
- Only 0.5% representation at this rating
At an average of 1,461 (rank 27 of 40 specs),
Assassination Rogue players sit below the overall average of 1,502. 582 rated players across NA and EU.
Matchups
Matchup data comes from 1,800+ rated Solo Shuffle matches this week. Best and worst matchups by win rate, filtered to matchups where the spec is actually winning or losing.
Best Matchups
Matchup data not yet available for this spec.
Worst Matchups
Matchup data not yet available for this spec.
Assassination Rogue ranks 30 of 30 specs with winning comps for 3v3 comp variety. More dependent on specific team combinations.
Best Compositions
Composition data from high-rated play. These are the highest-performing team setups that include
Assassination Rogue, based on win rate across a meaningful number of games.
3v3 Arena
Retribution Paladin /
Preservation Evoker: 54.5% win rate (11 matches)
Common Mistakes
The most frequent mistakes made by
Assassination Rogue players who have reached 1,845+ rating, based on automated match analysis.
Used Kick but did not interrupt anyone. Missing your kick is bad on two levels. First, your interrupt is on cooldown for 15 to 24 seconds depending on your class, so you can't stop anything dangerous that comes next. Second, because of Precognition, the enemy player is now uninterruptible for a few seconds. So not only can you not kick them, your teammates can't either. They just get to freecast. If you're a melee tunneling a caster, your interrupt is one of the main reasons you're even a threat to them. Casters already have an inherent advantage because they can position wherever they want and always deal damage. If you're getting faked constantly, you're removing one of the tools that makes you dangerous to them. You don't want to be the kind of player that's easy to fake. You need to play the mind game properly and not be so predictable that casters just bait your kick every time.
1.7x / game
Blind was available for over 90 seconds without use. Arena matches can last just a couple of minutes. Some end in under one. If you're holding onto your CC and not getting it out quickly, you're not building momentum fast enough. The teams that win are usually the ones getting the most CC out, the most offensive usage, the ones that get stuff going straight away. Every CC you use is a chance to swing momentum your way, force a trinket, or lock someone down long enough to create a kill window. If you're sitting on your crowd control, you're missing out on additional uses over the course of the game. The total number of times you use your CC matters, and holding it for too long cuts directly into that.
1.0x / game
Used Kidney Shot but did not hit anyone. CC, especially stuns with fixed cooldowns, is how your team generates momentum. If you waste one, you're locked out of a chance to build momentum for 30 seconds to over a minute depending on the ability. Without CC you can't set up kills. Momentum shifts in arena come from CC chains and coordination. Every time you let a stun or trap get wasted, you put your team behind and take away your own ability to create pressure until it comes back up.
0.8x / game
Kidney Shot was available for over a minute without use. Arena matches can last just a couple of minutes. Some end in under one. If you're holding onto your CC and not getting it out quickly, you're not building momentum fast enough. The teams that win are usually the ones getting the most CC out, the most offensive usage, the ones that get stuff going straight away. Every CC you use is a chance to swing momentum your way, force a trinket, or lock someone down long enough to create a kill window. If you're sitting on your crowd control, you're missing out on additional uses over the course of the game. The total number of times you use your CC matters, and holding it for too long cuts directly into that.
0.7x / game
Used Gouge but did not hit anyone. CC, especially stuns with fixed cooldowns, is how your team generates momentum. If you waste one, you're locked out of a chance to build momentum for 30 seconds to over a minute depending on the ability. Without CC you can't set up kills. Momentum shifts in arena come from CC chains and coordination. Every time you let a stun or trap get wasted, you put your team behind and take away your own ability to create pressure until it comes back up.
0.5x / game
Recommended Build
Build data below is sourced from the top 29
Assassination Rogue players in Solo Shuffle. Higher usage percentages indicate stronger consensus among top players.
Talents
The talent build below is the consensus pick among top
Assassination Rogue players in Solo Shuffle. Copy the code to import it.
PvP Talents
Race
Night Elf is the most common choice for
Assassination Rogue at 79%, with
Blood Elf at 7% as the runner-up.
Stat Priority
Assassination Rogue’s stat priority in Solo Shuffle: Versatility > Mastery > Haste > Critical Strike. This ordering is derived from what top-rated players are actually stacking on their gear.
1 Versatility
2 Mastery
3 Haste
4 Critical Strike
Gear
Gems
69%
40%
Embellishments

Arcanoweave LiningEquip: Your spells and abilities have a chance to draw in a mana wyrm that will empower you and an ally with Arcanoweave Insight, increasing your Agility by 23 and your ally's Primary Stat by 6. 45%
Devouring BandingEquip: Your damaging spells and abilities can cause you to heed the whispers and fire a Devouring Bolt at your target, dealing 1,463 Cosmic damage. This bolt devours their strength, seizing 91 of your highest secondary stat for you for 10 sec. 31%
Enchantments
62%
59%
41%
72%
59%
69%
62%
41%
45%
Tier Set
2-Set
Set: Garrote's damage is increased by 30% and it also applies your weapon poisons. 100%
4-Set
(4) Set: Garrote's Energy cost is reduced by 10. Mutilate, Ambush and Fan of Knives deal 25% increased damage to targets affected by your weapon poisons. 14%
Key Takeaways
- Currently B tier with a 58% win rate at 1,845+ rating
- Combat log survivability data not yet available
- Combat log performance data not yet available
- Matchup data not yet available
- Matchup data not yet available
- 1,563 matches sampled at 1,845+ rating
Frequently Asked Questions
Is Assassination Rogue good in Midnight Season 1?
Assassination Rogue is B tier in Solo Shuffle with a 58% win rate at 1,845+ rating. It is a middle-of-the-pack option in the current meta.
What is the stat priority for Assassination Rogue in PvP?
The recommended stat priority for Assassination Rogue in Solo Shuffle is Versatility > Mastery > Haste > Critical Strike. This is based on what top-rated players are actually stacking on their gear.
What is the best Assassination Rogue composition in 3v3?
The highest win rate 3v3 composition for Assassination Rogue is with Retribution Paladin and Preservation Evoker, running a 54.5% win rate across 11 matches among high-rated players.
Is Assassination Rogue gaining or losing popularity in Season 1?
Assassination Rogue is currently gaining popularity in Solo Shuffle at 1,800+ rating. Representation has shifted by 0.6 percentage points over the past 7 days.
How many viable compositions does Assassination Rogue have?
Assassination Rogue has 1 3v3 composition above 50% win rate, ranking 30 of 30 specs with winning comps. Limited 3v3 comp variety.
What is the typical rating for Assassination Rogue players?
The average Assassination Rogue player sits at 1,461 rating, rank 27 of 40 specs by average rating. 582 rated players across NA and EU.
How popular is Assassination Rogue in Solo Shuffle?
Assassination Rogue has a 0.5% share of all games at 1,845+ rating. It is one of the less common picks.